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《暗黑地牢2》是一场有去无回的类Rogue公路旅行。组建一支队伍,武装你的驿站马车,然后策马横穿日益腐朽的大地,去追寻避免末世浩劫的最后一线希望。但是务必当心:最大的威胁,或许正潜藏在你们之中……
更新内容
我们正在将上周的所有更新/更改从我们的 coming_in_hot 分支转移到零售。这是过去几次更新的整理版本,供那些从未切换过并将首次获得此补丁的人使用!
- Updated Hunger of the Beast Clan item tooltips to provide better clarity on Escalation requirements
更新了 Hunger of the Beast Clan 物品提示,以更清楚地说明升级要求 - Fixed flickering light issues with forest and valley kingdom inns
修复了森林和山谷王国旅馆的闪烁光线问题 - Adjusted militia bark chances so that they don't bark 100% of the time
调整了民兵的吠叫几率,使其在 100% 的时间内不会吠叫 - Blocked "hapless defenders" narration from playing when garrisoning hero at camp
在营地驻守英雄时阻止播放“倒霉的捍卫者”旁白 - Fix kingdom map fog jumping when cell is selected before zoom finishes
修复了在缩放完成之前选择单元格时王国地图雾弹跳的问题 - Attempted fix for softlocks that occur at the Inn when embarking
尝试修复登船时在 Inn 发生的软锁 - Fix to loosing heroes when transferring heroes to current cell and removing heroes from party in the same day
修复了在当天将英雄转移到当前单元格并从队伍中移除英雄时丢失英雄的问题 - Fix to inn bonus and kingdom event inn upgrades clearing when you have a manual siege
修复了在手动围攻时客栈加成和王国事件客栈升级清除的问题 - Added a new feature to Hero Story Combat encounters. Now when failed players will have the opportunity to retry it once more before having to continue on
为英雄故事战斗遭遇战添加了新功能。现在,当失败的玩家有机会在必须继续之前再次重试它 - Fixed Mucilage not able to gain the ordainment buff while in Act 5
修复了 Mucilage 在第 5 幕中无法获得 ordainment buff 的问题 - Fixed issue preventing Death from appearing in the Tundra
修复了 Death 无法出现在 Tundra 中的问题 - Resistance kill contracts now provide baubles from their respective regions
抵抗击杀合同现在提供来自各自区域的彩球 - Lair, Creature Den, and Chirurgeon kill contracts now have increased relic rewards and removed bauble rewards
巢穴、生物巢穴和 Chirurgeon 击杀合同现在增加了遗物奖励并移除了彩球奖励 - Baubles have been removed from level 1 inn treasure loot pool
1 级旅馆宝藏战利品池中的彩球已被移除 - Inn materials from level 2 inn treasures has been increased from 20 to 30
2 级客栈宝藏的客栈材料从 20 个增加到 30 个 - Inn materials have been removed from the level 3 inn treasure loot pool
客栈材料已从 3 级客栈宝藏战利品池中删除 - Mastery trainer Inn upgrades to reduce cost of changing paths has been moved from advanced to basic
为降低变路成本而进行的 Mastery trainer Inn 升级已从高级移至基础 - Crimson Tick found at Kingdoms Academic's Studies now has a chance to drop alongside The Blood or The Wine rather than replacing them
在 Kingdoms Academic's Studies 中找到的 Crimson Tick 现在有几率与 The Blood 或 The Wine 一起掉落,而不是取代它们 - Fixed some warning label text getting clipped in physician screen
修复了一些警告标签文本在医生屏幕中被剪辑的问题 - Fixed anchoring and spacing between continue label and icon in kingdom travelogue
修复了 kingdom travelogue 中 continue 标签和图标之间的锚定和间距 - Fixed overlapping text in Polish biome panel
修复了波兰语生物群落面板中的重叠文本 - Fixed more move skills that don't have the move color correctly associated with it
修复了更多没有正确关联移动颜色的移动技能 - Fixed an issue with flickering lights on all ramshackle inns
修复了所有摇摇欲坠的旅馆的灯光闪烁的问题 - Fixed an issue where users were able to ignore Death's forced combat by retreating
修复了用户可以通过撤退来忽略 Death 强制战斗的问题 - Fix to duplicate actors showing up in boss kill travelogue.
修复了在 Boss 杀死游记中出现重复的演员的问题。 - Fixed camp cells not showing camp name after inn gets destroyed on Kingdoms map
修复了在王国地图上旅馆被摧毁后营地单元格不显示营地名称的问题 - Fix to sieges from driving going straight to inn and lumping rewards into the wrong loot window
修复了因开车直接进入旅馆而造成的围攻以及将奖励集中到错误的战利品窗口中的问题 - Fix to block Inn Hero Replacement UI being activated during scene change to Embark which caused an error
修复了在场景更改为 Embark 期间阻止 Inn Hero Replacement UI 被激活的问题,这会导致错误 - Fix for Death Stamps using the wrong locators for positioning
修复了 Death Stamp 使用错误的定位符进行定位的问题 - Fix for palette loading errors when swapping characters at superhuman speeds
修复了以超人的速度交换角色时调色板加载错误 - Fix for Pass Day breaking when swapping overlay screens very quickly
修复了在非常快速地交换叠加层屏幕时 Pass Day 中断的问题 - Possible fix for Click to Continue softlock
Click to Continue 软锁的可能修复方法 - Fix for returning to Main Menu from Kingdoms causing some issues
修复了从 Kingdoms 返回主菜单导致一些问题的问题 - Fix for a driving camera error that may have lead to a crash
修复了可能导致崩溃的驾驶摄像头错误 - Fixed an issue with Abomination beast mode animations which also caused a softlock on death's door
修复了憎恶野兽模式动画的一个问题,该问题也会导致死亡之门出现软锁 - Fix for the Carrion Eater being able to mutate earlier than Escalation 2 in Kingdom.
修复了 Carrion Eater 能够在 Kingdom 中的 Escalation 2 之前变异的问题。 - Fieldstone: Turn End Stress reduced from +2 to +1
Fieldstone:回合结束压力由 +2 降低至 +1 - Updated Pip Highlighting Logic on Character Sheets and Crossroads UI to more accurately display enemy targeting and hero position preference based on skill selection
更新了角色表和十字路口 UI 上的 Pip 高亮显示逻辑,以更准确地显示基于技能选择的敌人目标和英雄位置偏好 - Added Black Light Lantern to Kingdoms inn shop table after visiting the Catacombs
在参观地下墓穴后将黑光灯笼添加到王国客栈商店表中 - Added correct tag to the Meat Post to prevent insta-kill effects from being applied
为 Meat Post 添加了正确的标签,以防止应用 insta-kill 效果 - Fix for Purple Screen softlock
修复紫屏软锁 - Large Optimization pass 大型优化通道
- We also added new achievements and fixed It's Complicated achievement not calculating correct (it now correctly checks for 8 unique heroes involved in relationships and not 8 active relationships)
我们还添加了新的成就,并修复了 It's Complex 成就计算不正确的问题(它现在可以正确检查关系中涉及的 8 个独特英雄,而不是 8 个活跃的关系) - Alpha Rot Claw: fixed an issue with it having skills that will never be revealed in the Academic View
Alpha Rot Claw:修复了它拥有永远不会在学术视图中显示的技能的问题 - Alpha Rot Claw: fixed an issue with Thundering Hooves applying Taunt to the target
阿尔法腐烂之爪:修复了雷霆之蹄对目标施加嘲讽的问题 - Confession 5 Boss -
Confession 5 Boss - 修复了憎恶的幽灵在被杀死后无法正确清除的问题
INHUMAN BONDAGE DLC 异人束缚 DLC
Abomination 厌恶
- Fixed the color of the stress heal on the Unchained's version of Transform / Transform+ to match other stress heals
修复了 Unchained 版本的 Transform / Transform+ 上的压力修复颜色,以匹配其他压力修复
游戏截图







关于游戏
《暗黑地牢2》是一场有去无回的类Rogue公路旅行。组建一支队伍,武装你的驿站马车,然后驱车横穿日益腐朽的大地,在末日浩劫中追寻最后一线希望。但是务必当心:最大的威胁,或许正是你的心魔……
鼓起勇气,驱车直入这土崩瓦解的乱世。
四名英雄,一辆马车,便是这世界坠入万劫不复前的最后屏障。

历久弥新的回合制战斗
《暗黑地牢》中一鸣惊人、奠定系列基础的战斗系统回归,但从数值到规则的一切都得到了改进和优化。全新的标记系统会让你的决策更有意义,同时也让玩法更有深度。

令人难忘的英雄
发掘并亲历每名英雄的悲情故事。通过技能、道途、物品和更多选择来解锁他们完整的力量。

类Rogue冒险,每轮都有新的故事
每场征程的持续时间为30分钟至数个小时。即使出师未捷身先死,你也会获得资源奖励,为你后续的旅程提供助力。
希望祭坛
得益于庞大的升级与奖励系统,每场征程都会有新的策略可供尝试。选择对于你来说最重要的东西,构建独特的策略向山峰发起冲击。

和睦系统
随着每次旅程的进展,英雄们或是会彼此建立纽带,或是会相互结下梁子;前者能带来雪中送炭的战斗配合,而后者则往往将团队引向灭亡。管理英雄们的压力和互动,才能让他们团结一致,携手赴死。

噩梦般的环境
从烈火滔天的陌城到疫病肆虐的腐宴,通往山峰的漫漫前路将会对你的决策能力和忍耐力发起挑战。
探索五个迥然不同的地区,每个地区都有其独特的生物和挑战。

片刻安宁
酒馆可以供历尽艰险、心神不宁的英雄们歇息,在那里你可以用一系列奇珍杂物缓解他们的压力,并尝试让他们变得更加和睦。

直面你的失败
跋山涉水前往山峰,直面你的五个弱点的可怖具象。

标志性的美术风格更上一层楼
为《暗黑地牢》系列奠基的美术得到了全方位的提升,倾情演绎3D美术,动画及视觉效果。

听觉盛宴
《暗黑地牢》的音频团队再度回归。尽享由 Wayne June 配音的全新剧情叙事,来自 Stuart Chatwood 的绕梁不散的原声音轨,以及来自 Power Up Audio 那粉身碎骨般的音效。

游戏配置
- 需要 64 位处理器和操作系统
- 操作系统: Windows 10
- 处理器: AMD Athlon X4 | Intel Core i5 4460
- 内存: 8 GB RAM
- 显卡: Nvidia GTX 950 | AMD R7 370
- 存储空间: 需要 6 GB 可用空间
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